Tag Archives: Digital Culture

Have we stopped reading? Are thoughts no longer sustained but fragmented?

Is sustained thought lost? Are youth caught by the grandeur of the Internet,WikiLeaks, Facebook, Twitter – attention span is set on checking  iPhones, Androids and BlackBerrys ever few minutes for emails, texts, and so on?
It would appear as though people have stopped reading and have opted for fragmented, sliced, meta-narratives. Or just maybe… technology has shifted the way in which we read, communicate, write and or think.  In the article, Digitization: The last word? No. But the last book readers, Geoff Pevere has identified a common issue that teachers, professors, and parents alike may have noticed – reading has slowly lost momentum or interest. Shrinking English departments are evident of the nature of how youths and/or perhaps how people in general have forgotten the love of a good book. To be awe inspired, to be placed into an imaginary world filled with adventures, heartache and to travel with a protagonist and undergo a hero’s journey is what it means to read a good book.

It is with sinking irony that I (a major in English and Digital Communication and Culture) can see both sides -I feel that perhaps the manner to reach and engage people is no longer through the classical methods of reading a book. In my teen years, I loved books- I was engrossed in tragedies (often end in funerals), comedies (often end in weddings) and learning the archetypes that follow short stories and plays. And to this day it is a continued passion of mine. Though not everyone can enjoy the dry British humour of Douglas Adams, nor appreciate a mock epic by Alexander Pope – many of those ideas persist – laughter, freedom of speech (we forget it was never always free – and in some places still isn’t), dramatic irony, satire, commentary on politics, current events and history. Truly to understand why people wrote during the times is what makes their work important, relevant and engaging. If it’s not properly explained – how can it be expected that new audiences would care?

Take Twitterature – when a book has been condensed into the gist of a story – no depth truly – it is there to complement the classic, not replace. Perhaps, we must learn to engage people through the preferred mediums, notable historical figures, characters, authors should now exist on Facebook – and perhaps allow us to follow them on Twitter see their networks on LinkedIn. This is what we have come to understand of our world, weak and strong ties are more visible – we love knowing that we are within 6 degrees of our movie stars, politicians, and royalty.

Books do not need to be replaced, but the methods of engagement and learning do. We cannot ignore the fact that behaviours in the classroom have changed, and to ignore it is to simply allow those who have potential to lay on the waste-side.

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What Internet Culture really means

Quite punk if you will… re appropriating for the purpose of…. rebelling, entertainment, humour, and perspective.

Previously I talked about the more theoretical side of Internet – Memes , it is reinforced by the presentation by Ben Huh (CEO of Icanhazcheeseburger and failblog – both of which I frequent)
What importance does this provide to culture? We can see it throughout the course of time through architecture and literature. In essence the Internet offers the masses the opportunity to comment (social media, email, MMS/SMS messages, xbox live, real-id and so on) – whether or not someone is listening is irrelevant (though of course if it is popular enough – it becomes engaging). More importantly, it reminds us that we have a channel of expression and do not necessarily need to consume through standard methods of communication that is often controlled by protocol, government, private sectors and so on. The Internet cannot be owned by anyone corporation or groups of people, and therefore enables us to gain a democracy on which content we engage ourselves in, and what we may choose to filter out to the best of our ability and knowledge.

Ben Huh YouTube clip on Internet culture (High or low “c” – you be the judge – and perhaps I’ll be the producer?)

p.s cats vs. evil cats – isn’t that the same 🙂

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Digital Collections – Collector’s of virtual items

They don’t exist in reality, but I’m crazy for it. Why? The prestige of owning something that only few will own.  This could be any collector that is fanatical about a particular hobby. What’s mine? In-game pets in World of Warcraft.  What’s more, there is a community of individuals that are just as fanatical as me – check out Warcraftpets.com. Virtual collections are a hot commodity that cannot be ignored. People are willing to buy or spend time acquiring these items, but why? Cute, rare and exclusive are usually the most common answers amongst my friends who also pet collect. This need to collect, has followed me from one game to another, as I started to find myself needing collector’s editions or special editions of games – as exclusive items are given to the purchasers. These additions to your character account is what makes it unique – and potentially different than other player’s accounts (in our vain attempt to be different in a molded – modeled – programmed game)

To date I have over 100 + pets out of the 140ish that there is to collect.  I’m not sure what it is, but ever since my first pet in-game – the White Kitten (seen on the left) and my fixation on farming the small dragon whelps (Yes I have collected them all – I have no life); I have committed myself to collecting as many as I can through farming in-game, or purchasing from the Blizzard website.

One of my newest pets “Deathy”- kinda buggy – but I still love it!

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The Muppets Channel on YouTube

Like all perpetual child at heart types.. a warm feeling emanates within me as I watch The Muppets and their take at how the Internet has created a new channel of fun, culture and engagement.  In an age where rarely anyone watching TV from cable…  The Muppets have found a way to effectively utilise this YouTube in capturing the audience, but still maintain its charm and bring relevant humorous discussions on various memes, parodies and satire they decide to employ.

That small bit of nostalgia that tingles through me as I find old loves of childhood remixed into today’s technology shows that some things can never grow old or worn out.

Poor Beaker – he tried his best at Dust in the Wind by Kansas, and only got flammed.

Maybe some people can appreciate his take on Ode de Joy more ?

Beaker serves best to remind me that things should be done like no one is watching, even if you are clumsy, putting your heart into it sometimes has great outcomes and self enrichment- even if those who do happen to watch do not always give you positive reviews – why are they watching it then…

I had to add this because they mention Canadians (at the end anyway).

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Blizzcon – even if I’m over here (in Oz) it’s still fun to watch online

Despite not being able to be in attendance for Blizzcon –  (not that I ever had the opportunity before); I decided to watch the live video streaming/on demand online broadcast. At first I was thinking being present and viewing the essence would be more fun. I had a great time watching the various panels speak about World of Warcraft (WoW), Starcraft 2 (SC2) and the highly anticipated Diablo III (D3: Which by the way looks awesome!). Blizzcon ranged in discussion about gaming, costume/cosplay, Q&A about character classes, music, art and sneak peaks into what is coming up (For example – Demon Hunter and armor colour dying! ([D3], New WoW login screen -spoiler alert: Deathbringer). My heart skip a few beats at all the new fun things coming up. If I could live and breathe games – I definitely would 🙂  Games bring fantasy, joy, friendships, lore and many other things for people like me excitement. It’s as if my own personal hero’s journey exists through games (Often times… seen as a obsession – but I can’t help but fixate – I think most gamers can relate).

Being able to witness the atmosphere was different, but at the same time enjoyable -as on demand offered the luxury of pause and rewind – or queuing and viewing at my leisure.  Though at times some of the presentations dragged on – the amount work and effort put into this made it worth watching and learning what is involved in-game design and creating virtual worlds that people inhabit. What’s even more awesome is watching outtakes makes for hilarity x 100… it’s hard to describe – but things like missing characters and improvisation so that the pipeline still works – creates humourous clips too funny (Shown here – Valerian – Mengsk aka. the happy face?). Or how about late night work – where what if philosophical musings take place.

Here’s another example! – Playing SC2 – single player campaign – you didn’t save Dr. Hanson? Well Guess what… she’s now infested and  well most of her body looks zergish – while her face still is human; she launches herself at RaDr. Hanson - outtakeynor and he fires what could be said is maybe 2 rounds of 5-10 shots (mind you her body is the size of a small camel). You can hear what seems like gasping for breath from the former Dr. Hanson – Raynor fires 2 more shots – she gasps and “haaahsss” again – Raynor turns around and fires a symphony of shots making me all giddy.

Also watching 2 crazy gamers (FruitDealer vs. SlayerS_BoxeR) battle it out in SC2 was intense. Gaming at a whole new level, gaming at a “pro” level. I leave you with part 1/2 of the match!  You can search for more of this exhibition match on YouTube.

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Twitter and Shakespeare – a revisit on an earlier post

Previously, I had posted regarding my insights on Twitterature and Shakespeare – ultimately I reaffirm my stance that it would be an interesting take on the work being an interesting adaptation – not to be confused with supplement and/or complete replacement. It creates an accessible divulge into the world of technology and literature. To me, Twitter opens potential, though appreciation of the true works should not be negated.

Upon further investigation, I had attended a comedy debate on October 5th, 2010, that was on this particular topic at the University of Sydney titled “Shakespeare would have Tweeted ” > Podcast(here). The debate was pitted against alumnus (against)  vs. students (for) . Though each side presented their insights and insults  filled with hilarity on topics of age, technophobia,  angst filled  youth culture,  Shakespeare, creativity, high Art and so on the alumnus were the winning team based on the attendees clapping.

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Anime – not just for children

There is something that moves me when I watch anime or read manga. It’s hard to describe to those that only see them as comic books or cartoons. But something about the art and stories tap so closely to the heart. To me, there is something incredibly beautiful and enriching, when I watch even the funniest of animes. Stories of youth and budding love, captivate me as I watch enamoured by the beauty and simplicity of how I would long to see people interact with one another.

See Kaichou wa Maid-sama YouTube for an example.

In Anime, we find that there is much depth and style driven by music that perfectly matches the mood. There is so much emotion behind the animes or mangas, that you cannot help but feel compelled to respond.  The longing and hope I find when watching many of the comedy-romances brings me supreme joy. If people can write so beautifully about seeing beyond the surface of a pond, it pulls you into a fantasy or fairytale state where one can keep wishing, and often the dreams do come true. At my lowest points in life, I feel lifted in these bits of happiness. It’s no wonder many have large fan bases, and even more astounding is the artistry involved in fansubbing or scanalation groups (That is anime/manga that is translated by a particular group, for example [Bleachverse] [Eclipse] [FFFpeeps]). In anime and manga, I find humanity, humility, darkness, fear, beauty and many other types of expressions. It goes beyond just simple fun, rather it explores  pop culture, historical references, legends, myths, fairy takes, science fiction and more.

More examples

Fruits Basket

 

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FanFic the visibility and prosperity of various communities in social media

FanFiction has existed through the ages, people have naturally demonstrated their keen interest and love of culture through books, films, comics, art and so on.  FanFiction is when an individual pays homage to a something the find of interest, though commonly the term itself refers to written works; it is important to extend beyond just text and into a realm of interactivity. The Internet, has made it possible for communities of such FanFics to join together from various places.  According to Rheingold (2000) and Granovetter (1973) the joining of such communities could breed “weak ties” that is to say, people who do not spend a considerable amount of time together to be considered a strong relationship. Such weak ties enable individuals to share resources and information on their interests. FanFiction operates very much in the same way.  Ultimately the motivation can range from talent, fun, personal interest and so on – however what is happening here is the building of a community through various social media  Twitter, Facebook, DeviantArt, Blogs. This interactivity allows people the opportunity to participate in a world that they were not originally a part of.

Examples of FanFiction

Text

Film

GRANOVETTER, M. 1973. The Strength of Weak Ties. American Journal of Sociology, 78 (6). University of Chicago Press.

RHEINGOLD, H. 2000. Chapter 11: Rethinking Virtual Communities. The Virtual Community. Cambridge: The MIT Press.

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Where are the robots?

There have been so many science fiction novels, television series and films about artificial intelligence (For example, Do Androids Dream About Electric Sheep, Frankenstein, Battlestar Galactica,  and so on) that demonstrated that life in the future would be filled with sentient beings that would make human life easier. The romanticism we hold for robots or artificial intelligence parallels the Promethean myth, as Turkle (2004) identified how humans find many reasons to be compelled to being alone with a computer; but above all it is “the promise of perfection.”
New artificial intelligence. (ASIMO is learning!):

Yet in the year 2010, where much has been anticipated as the “future,” we are not filled with automatons that are anthropomorphic replicas of humans. Rather, we have designed “organisms” that interact with us daily – they are algorithms found in Google, they are Facebook – who tries to guess what we like and who we may like. The love story we have sought after is found in social media, video games, and so on and our relationship is scandalised by these perverse algorithms, almost like a highschool crush they watch our every move, examining our behaviours and analysing our life online. They send us little notes on our smartphones to tell us of a sale that is happening nearby, based on our geographical location. In essence, they are “psychoanalytical” about us, they view us are objects that provide data, whether or not we really mean to, we are in a relationship with machines (Turkle, 2004).

Sherry Turkle on computer mediated identity and culture

Turkle, S. (2004). Wither psychoanalysis in computer culture in Kaplan, D.M. (ed) Readings in the philosophy of technology. (2004) Lanham: Rowman & Littlefield Publishers, pp. 415-429

new artificial intelligence. (ASIMO is learning!):
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How lolcats are a social re-Meme-diation

Memes are appropriation of ideas, images, content and so on, they are culturally inherent in aspects of daily life (For example, rickroll, lolcats, and so on). A meme is born – when it is taken out of its original context – and often becomes a joke. Memes take on a life form of their own in the context of the Internet and offer social commentary and/or cultural interests that many tend to share or take interest in. Bolter and Grusin (1999) had identified that cultural work – or the interpretations of it (for example, Memes) – do not occur in isolation but rather in tandem with other forms of media (for example, new media, social media, forums and so on).

First – someone or a group like 4chan can be described as the “innovators” people who takes it upon themselves to create something out of context. Watts (2003) describes these innovators as people who continually “dream” up ideas for products or new uses for existing products. Products in this sense can be seen as ideas, images, and content that could be used for a meme. For example, cute pictures of kittens or cats, and then appropriate them with phrases or sayings; since they are of the feline species it is implied that their spelling and grasp of grammar is not that good – and this forms into what we know as “lolcats” see lolcats.com or icanhascheezburger.com. The image below is remediated for the purpose of social humour (Bolter and Grusin, 1999) – it is shared socially amongst peers. Though, it is not to say that some of the other content that come from 4chan raise social and political commentary of events that occur.

Second – the transmission begins – they go “viral” – initially spreading from key individuals (Watts [2003] describes as early adopters) with very many weak ties to others – low thresholds to humour- vulnerable to get a “kick” out of this type of meme. They may not have many ties to other people to start a cascade effect in the popularity of the meme, but they have enough ties to start the transfer of information. However, if there are enough key individuals within a network like 4Chan, the chance of spreading the meme are much higher (Watts: 2003).

Here are some examples of videos that have gone viral. Word of caution – some may find that some of the content is disturbing or offensive .

Third – the next point of transfer is usually to a highly connected individual with many connections or ties to others in various social groups (Watts: 2003), and a result, the meme starts to take off, and gain a life of its own. People may begin to participate in lolcats, contribute and share images with one another. As momentum builds – it can be described as the phase transition – the “tipping point.” The cascade begins – as everyone starts to see lolcat images everywhere, they are shared amongst individuals through email, message boards, linked through Twitter, Facebook, Tumblr and so on.

In essence, popular culture, memes, trends function in a very methodical way, yet often we tend to state it’s a phenomenon without realising that these are normative patterns of social exchange and social ties that individuals have with one another.

Bolter, J.J., and Grusin, R.A. (1999) Remediation: Understanding New Media, Cambridge, Mass; London: MIT Press, pp.2-15, and 53-62.

Watts, D. (2003) Thresholds, Cascades and predictability in Six Degrees: the science of a connected age, New York and London: W.W. Norton, pp. 220-252.

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